1) Project scope) The part of planning that a project involves making a specific list of goals with tasks, costs and deadlines.
2) Change Orders) Requested changes to a project's scope witch can either be approved or denied.
3) Feedback loop) The order in which feedback (comments about how someone is doing on a job) is presented on a part of a project.
4) Scope creep) Continuous and unauthorized growth of a project's scope. ( This means that things are talking longer than planned.
5) Target Audience) The group of consumers that will most likely want to buy your product or service.
6) Demographics) The groupings in your target audience that can be age, culture education level, income level, and gender.
7) Questions to ask client) What are the goals of the project? What is the target of the project audience? What are the audience demographics?
8) Project specs) Description of how the project needs to be done ( Size, Resolution, Color Format, Web vs. Print Document & etc.
9) Timeline) The estimated time it will take to complete a project and when it is due.
10) Project Phases) The grouping of steps required to finish a project- they are broken down into sections and put on a timeline.
11) Planning and analysis phase) The first stem in a project when a team collaborates ( has a group discussion) on how to solve a problem in a project
12) Design phase) The second step in the project where solutions are created and suggested to solve problems or tasks needed.
13) Testing phase) The third step in the project when a team makes sure everything that was designed works correctly.
14) Implementing/ publishing phase) The last step in the project when the final project is done and either put on a website, published in a book, or printed.
15) Iterative design) A type of process where you continuously improve a project you are working on making a prototype testing it, tweaking it, and repeating the cycle and with the goal of getting closer to the solution.
16) Visual design process) Discuss intention of the job, research similar jobs, brain storm ( Do rough sketches ), make edits and refine work. This specific example of iterative design.
17) Non Destructive edits) Edits that you make that are not permanent.
18) Destructive edits) Edits that you make that are permanent.
19) Printing specs) Files should be set to CMYK the resolution pixels per inch should be 300.
20) Screen specs) Files should be set to RGB and the resolution should be 72.
21) Raster (Bitmap) An image in photoshop made up of square pixels. It can not be enlarged without losing quality since the pixels will get bigger, making it look blurry All photographic images are raster/ bitmap.
22) Vector) Graphic that are created mathematically and can be enlarged without using quality. Ex: the shape tool, text tool and pen tool.
23) Dimension) The exact size ( Width & Height) of your file / artboard . Ex 8x10 inches or 1980x1020 pixels.
24) Proportion / Aspect Ratio) The ratio of images width to height. It is often written with a colon Between two numbers. Ex 16:9 or 4:3
25) Kerning) The space between two characters of text.
26) Tracking) The space between a group of text characters.
27) Leading) The vertical space between lines of text in a paragraph ( or any stacked text ) .
28) The arrangement of elements in a way that indicates their relative importance, allowing viewers to understand the order of importance in a design.
29) RGB Color = Additive) In RGB color mode, you ADD all the colors together to make white. Setting the Red, Green and the Blue to 255 (maximum amount makes white. Setting those to 0 makes black.
30)CMYK color = Subtractive) 6This works oppositely. In CMYK you SUBTRACT all colors to get white. Setting the C, M, Y, and K to 0% will be white. Setting them to 100% will be Black .
31) Gamut) The range of color used in a color space. For example, florescent / neon colors can not be printed on you ink-jet printer so they are out of gamut.
32) Color Depth/ Bit Depth) How much color information is available for each pixel in an image.
33) Alignment) The placement or arrangement of elements in a design along a visual axis ( such as left, right, center, justified) to create balance and order.
34) Whitespace / Negative Space) The empty or unmarked areas in design, strategically used to create balance, clarity, and emphasis.
35) Mockup) A scale or full-size model used for design presentations, often showing how a design will look in its intended environment.
36) Brand Identity ) The visual elements( logos, colors, typography, etc.) that represent a company or brand and help differentiate it from its competitors. ____________________________________________________________________________________
1) Symmetry) The work of art is the same on one side as the other, a mirror image of itself, on both sides of a centerline.
2) A form of symmetry in which identical parts are arranged in a circular fashion around the central axis.
3) Contrast) The arrangement of different elements in a design to create visual interest.
4) Emphasis) The principal of design that highlights the most important elements in a composition to draw the viewers attention.
5) PNG) A file type used for online (NOT printing ) that has a transparent background.
6) RAW File) An uncompressed file directly exported from a camera with the most detail possible for editing. After editing, Raw files are often compressed into JPG files.
7) Release) A legal document giving permission from the copyright holder to use copyrighted material.
8) Metadata) Info about an image file such as copyright info. You can set this at FILE-File Info.
9) Rasterize) To convert a vector image to pixels (raster image). Test and shapes created with the shape tool are the only vectors in photoshop.
10) Resample) To change the dimensions of a raster image by adding or deleting pixels through sampling.
11) Gradient) A gradual fade between colors.
12) Rule of Thirds) The technique of using a grid of three rows and columns and placing important elements where the lines meet.
13) Crop) To cut out unnecessary parts of an image to improve framing, highlight a subject or change the images aspect ratio.
14) Grayscale) The use of black and white, and shades of gray in an image.
15) Saturation) The intensity (Brightness) of a color.
16) Value) The lightness or darkness of a color.
17) Creative Commons) Copyright license that allows anyone to use a work in certain ways with permission from the creator.
18) Non-Commercial) Copyright license that does not allow profit to be made from the use of creative work.
19) Public Domain) Creative work that can be used without permission because it is owned by the public and not an individual.
20) Development Order) 1-Planning 2-Designing 3-Building 4-Testing 5-Publishing
21) Orientation) Specify a page orientation for the document as either portrait or landscape.
22) Foreground) Elements in a composition that are closest to the viewer.
23) No Derivatives) Copywrite license that allows others to use a creative work but it cannot be changed in anyway.
24) Share Alike) Copywrite license that allows others to remix, modify and reuse a creative work.
25) Iterative Design) Involves a continuous cycle of planning analysis, implementation and evaluation.
26) Rule of Thirds) The technique of using a grid of three rows and columns and placing important elements where the lines meet.
27) Gestalt Principle) When thing appear to be similar to each other, we group them together.
28) Emphasis) The principle of design that highlights the most important elements in a composition to draw the viewer's attention.